04. 03. 2010 at 21:22
Greetings one and all and yes, you too!
I thought I would take this opportunity to mention a new series that started airing this week, which I worked on last year and was in fact my first job as an animator!
The series is “Castle Farm”, a pre school show created by Corrina Askin and produced by Impossible TV for Five’s Milkshake show. It’s such a brilliant series and has been great fun to work on and I learned a lot. One of the most important bits of knowledge I came away with definitely has to be animating at speed to a TV schedule (roughly a minute a week) whilst still keeping up the quality. My biggest tip for any animators out there going into TV animation for the first time has to be even if you’ve got a daunting number of shots to get done, take time out to plan. Even if it’s just a couple of minutes in your head. It will save you a huge amount of time in the long run and will minimise trial and error.
I’m still working at Impossible TV and having a great time on a new series for Chorion (whose brands include Mr. Men & Little Miss, Noddy and Paddington Bear to name but a few) as well as finishing off my studies at Animation Mentor (only a few weeks left to go!). I’ll be posting some videos of my most recent work soon!
Best be off now and in the meantime, you can see Castle Farm weekdays on Five (in the UK) at 8.50am!
Ciao for now!
Simon
Castle Farm
Impossible TV
Chorion
10. 01. 2010 at 09:11
Greetings!
For my most recent Animation Mentor assignment I knew I wanted a few shots that were really close to the character’s eyes. Now, because I’m very picky about these things I knew it would annoy me if the geometry of the eyes looked jagged, even with the character on the highest quality the eyes still looked like this:
 |
| No Smoothing |
So why not just press the smooth button in Maya a few times? Well, you can do that but it will really slow down render times. This is where Mental Ray’s Approximation editor comes in handy!
1) Make sure Mental Ray is loaded (Window -> Settings/Preferences -> Plugin Manager -> Mayatomr.mll)
2) Select your mesh and go to Window -> Rendering Editors -> mental ray -> Approximation Editor
3) Under the section “Subdivisions (Polygon and Subd. Surfaces)” click the “Create” button.
That’s it! And with mimimal added rendering time (for this frame it added about a second) the frame now looks like this:
 |
| Smooooooooth |
Just to confirm, this will only work if you’re rendering in Mental Ray. Hope that’s useful, happy smoothing!
Simon
www.simontayloranimation.com
05. 01. 2010 at 23:44
Hello there! Thanks for stopping by, help yourself to a biscuit. My name’s Simon Taylor and I’m currently a student at Animation Mentor as well as a Junior Animator at Impossible TV in London on a new TV series “Castle Farm” (coming soon to Five!). I’ve been learning about animation for as long as I can remember, like many other animators out there, and thought I’d give this blogging thing a go, with an aim towards being vaguely interesting and/or useful.
So here goes! I shall attempt to furnish you with relevant ramblings and the occasional tip hopefully ranging from any animation-related discoveries I might find to short bursts of “hey, this button in Maya/Max is really useful!”.
So for now I shall say all the best and hope you enjoyed the biscuit.
Simon
www.simontayloranimation.com